Behind the Scenes of “Runaway Train”

Tech and time weren’t my friends this week, but I did manage to mostly edit a video that I’m excited to share because it shows the evolution process of the script for “Runaway Train,” my and Maggie Shang‘s collaboration for the Let’s Go!: A Kids Comics Anthology. But instead of having all the cool captions and corresponding pictures added to the video, I ran into tech issues that I couldn’t solve in time to tag team with Maggie’s post about her process.

So here’s the video with loads of info about how we started our collaboration, how the scripts changed over time, Maggie’s artistic decisions plus really valuable insights she learned along the way, my scripting decisions, and what I learned from the comic’s scripting process for this anthology project. For the time-limited among us, I’ve included time codes and supplementary graphics and info below. I hope you have as much fun watching this video as Maggie and I did making it.

Time Codes:

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Interview with Artist Mark Swan

markswanYou’ve probably seen Mark Swan’s name a dozen times, but didn’t know it. As an animator for over 30 years, he’s worked for Walt Disney Studios, Universal Pictures, Warner Bros. and MGM, among others. Some of his credits include An American TailLand Before Time I, II, III, IVSpace JamA Goofy MovieAll Dogs Go To HeavenRock-A-DoodleThumbelinaA Troll In Central ParkCats Don’t Dance, The Princess and the Pea, and for t.v., Thundarr the BarbarianThe Incredible Hulkand The Smurfs. His work has taken him from L.A. to Dublin to Budapest and Barcelona. And the most amazing part of all of this is that he’s my big brother. I grew up watching his artwork on Saturday morning cartoons looking for the secret pictures he’d drawn for me to find. I’m thrilled to interview him about his career and his upcoming Kickstarter campaign for a comic book series all his own. 

You’ve worked in animation for a long time. As such, you are quite familiar with storyboarding. Can you talk about the role storyboarding plays in creating an animated movie?

For people unfamiliar with storyboards I’ll often define it as making the comic book version of the movie. You’re drawing out the story shot by shot. It’s a lot like being the director because the storyboard artist reads the scripts and starts breaking things down into different shots and you’re making decisions like, should this be a long shot, medium shot or a close up, a pan shot, a dolly shot. You’re concerned about the composition, the acting and the transitions from shot to shot. You have various story points that you have to keep in mind, and in storyboarding, the artists think up much of the visual humor, and visual interest. page 5

When you get a script, how do you go about creating the pictures to go along with it? 

As I read a script, I get images in my mind and I’ll make a little thumbnail sketch or write a little note in the margins. I’d probably read through it a few different times and then start sketching things out. After getting the first sketches done then you have to review and edit things. In the old days we used to pin up sketches on a cork board so you could move things around, add new drawings or pull some down. You are looking for the flow of the story, the entertainment value and checking to see if you hit all the important story points for that scene.

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